Production Diary #3 - VFX & CGI

November 18, 2016 Unknown 0 Comments



The use of Visual Effects and Computer Generated Imagery in my media production will play a key role in the success of my trailer. Seamlessly adding visual effects with the footage will help with the continuity of the film and the audience will feel as if they are there. Unrealistic use of CGI and VFX can break continuity and will leave the audience feeling disappointing, and often making the product unsuccessful before it's even released.

Throughout this production, I'll be using different techniques suck as matte paintings, 3D modelling, 2D and 3D motion tracking, projection mapping, rotoscoping, green screening and implementing 3D assets into different clips. These will all be capable using the programs I talked about in HERE(Adobe After Effects, Cinema 4D, Photoshop, Premiere Pro).


Spaceship Models

In this post I'll be talking about creation the spaceship and robot models that will be going into the extreme long shot of Aurora from space, and the encounter at the brginning. I used the 3D editing software Cinema 4D to create the models for each spaceship and robot which will be implemented in different shots throughout my trailer. STORYBOARDS, From my storyboarding, shots numbers 4,5,7 and 19 utilize the 3D models of the spaceships and robot.
Using Maxon Cinema 4D, I created these textured models below. The theme I chose for the spaceship models is a futuristic looking object, where they back-up the science-fiction genre but still have a deign where they suggest it is the antagonists. The sharp angular designs are almost like sharp knife edges which connote danger and crime. The textures I'll be adding on these models will have a dark theme because of its connotations to evil and danger.
Below are GIF Animations of the models for my spaceships, where we get a 360° look of the models. They've been left un-textured to only represent the shape of the models.




Robot Model

This robot was also created using Cinema 4D, and the design I chose was a mix between aesthetics and a utilitarian design. It is unlike robots in sci-fi films such as Transformers, Star Wars where they usually have human-like-features. The robot I created still has a scene of design however it's non-human looks is what sets it apart from other films.




Working inside Cinema 4D

Below are screenshots from my editing workflow within Cinema 4D.




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Production Diary #2 - Creating the planet in the sky

November 12, 2016 Unknown 0 Comments

A few of the shots in the trailer includes a medium shot of the main protagonist, Nick Aries, looking at the large planet in the sky, and a close up shot of the planet as a large spaceship flies past it.






Creating these shot will require the use of different software, special effects and filming techniques. To create the planet, I used Photoshop to create the texture for the planet and then I will use that texture to apply to a 3D sphere within Cinema 4D.
This is the original texture:


As you can see from the image above, the colours are generally flat and dull looking. Within Photoshop, I have to use a curves adjustment layer to adjust the colour in the image. From the three images below, you can see I've have come up with three different colour schemes.






These images all have the same texture on them however the first image has a deep purple hue with gold highlights. The second image eliminates much of the blue and purple sections and is mostly gold. The last image is a mix between blue and gold. 

The next step is to create the planet in a 3D software. I chose Cinema 4D because of its easy to use interface and its render settings can be customised to give the look and feel you want. In Cinema 4D, I added a sphere object, then on the sphere object, I applied the texture then rendered it. Below are the steps I took and the video at the end is just a showcase of the planet which has been rotated 360° so you can see it from all angles.






In the render settings, I've added a glow to the planet to make it stand out more in the sky. Whenever this planet is needed in a shot, I can easily add this 3D element to the shot through a compositing software like Adobe After Effects.

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Production Diary #1 - Creating Aurora

November 10, 2016 Unknown 0 Comments

Within Photoshop, I created the texture for the planet Aurora. This 2D texture can be used on a 3D object like a sphere to create the planet, however, I applied the texture on a sphere in photoshop the create the planet. I chose to make the planet Aurora in Photoshop rather than a 3D programme like Cinema 4D since the only shots of Aurora in out trailer from a distance. This means that we won't see the planet move and rotate as much as if it were close up to the camera.

The two images below show the texture of the surface for planet Aurora in our trailer. The first image is the main image with the land and sea, and the second image includes the cloud layer. This adds depth to the image and is more effective when applied to a sphere.




This is the image of Aurora as a sphere. From the image, you can see that I have added a star background. I created using a noise layer which I adjusted with curve levels that gave it this look. The use of a starry background indicates that our film is an adventure film. I've also added a soft, light blue, glow around the planet which adds more realism. Images of the Earth also have a glow from its atmosphere. The dark shadow on the left side and the glow from the right side make the image of the planet look more spherical and 3D. The use of the optical flare creates a cinematic feel which is a common practice in adventure and science-fiction films.


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